Ai Austin
Ai Austin
Once the head, upper and lower faces of a Ruth2 or Rith2 mesh body are set to BoM, for me I get the options for selecting Alpha Blending, Alpha Masking...
Manwa, yes, it does seem that adding the BoM texture sets alpha blending as the mode. It can then be amended. And as you say we can use the alpha...
It may be that you are using a version of the Firestorm viewer that was in flux as some serious issues with the way that the viewer side did baking...
Interesting... it was not the viewer version. If you use a classic avatar first... set up a new alpha mask and tick (as an example) the lower to mask that...
Linden lab's own default viewer (6.3.6.535003) does not show this problem, so it may be an issue with the version of Firestorm up to mid January 2020? When creating an...
Ubit points out this was a known problem with the default transparency texture in 0.9.1.1 and before. It was corrected on 12th January 2020 in 0.9.2.0 Yeti Dev Master. http://opensimulator.org/viewgit/?a=commit&p=opensim&h=62f3892cd7303c0af2b9970ce1b139e2ad3d3749...
Good plan to use the default shape for the core build and the offer decent shapes as bases for people in the Extras package. I think for the base package...
Serie or myself can delete anything you want Ada. Do you want me to do that now? All *.blend and *.dae that are there now? Leave all .png and .txt...
I moved all the files relating to the previous preparation of Ruth 2.0 RC#4 for Ada into Contrib/Ada Radius/ Ruth2.0_RC4_Previous .. including the various text files and .png. We can...
If you are naming, best to stay clear of + & ( ) : / ; ? etc. Underscore _ is also good to avoid space which will be %20...