Ai Austin
Ai Austin
Blender glTF exporter could assist with some of the glTF validation errors that might creep into models. Eg. pbrMetallicRoughness/baseColorFactor must be 0...1, but I see a validation error at 1.00016....
I had thought that Ruth2 and Roth2 mesh bodies and parts set for bakes on mesh would need to have their textures set to "Alpha Blending" as otherwise, I thought...
When we have the next versions of RuthAndRoth, can I suggest we coordinate a bit to try to get a single canonical upload of the assets to Second Life and...
Starting this issue to act as a place to discuss the update for Roth. My first comment is that we should include a new default shape. The current one has...
Improvement to readyplayerme.onim (copy of mixamo_no_prefix.onim) and addition of ReadyPlayerMe-T-Pose-Splayed-Hands-Only.bpl. Updated Onigiri.zip for these changes. Request for merge into main branch and preparation of a new release package. Would need...
One little change I suggest if you use Onigiri. This change was made in Bento Buddy in September 2022 at my suggestion after nessaki made this fork. The data/readyplayerme.onim mapping...
**Describe the bug** I am getting shading/colour issues on glTF exports of parts in Blender models that were probably created in the far distant past as a mirror of an...
**Describe the issue** I am trying to understand why I get Blender glTF exported content that contains "ACCESSOR_INVALID_FLOAT" errors after what appear to be minor edits in a .blend model,...