Afonso Lage
Afonso Lage
Actual terrain generation uses a single pass and simple noise. It should be improved to use multiple layers of noise, to stack-up a good looking natural generated terrain. This should...
On #63 I highlighted the current architecture. Now I'll highlight how it will be, in order to better use Bevy ECS capabilities. ### ECS systems over async One thing that...
Currently there is no way to view light values. I kinda suspect there is a problem with light propagation, but to be sure, a debug visualization of light values is...
Actual chunk cache system just saves and load a bunch of small files on the disk. This is sub optimal and can be better. Ideally there should be a cache...
Needs to search for good references on how to procedural-generate trees.
When upgrading from `0.29` to `0.33` on #32, the lack of migration guide and changelog of `cssparser` crate imposed some challenges which we could avoid completely by switching to https://github.com/parcel-bundler/lightningcss....
Implement color functions - [ ] `rgb` - [ ] `rgba` - [ ] `hsl` - [ ] `hwb`
I'm kinda new to NeoVim, but from what I understood, what was causing us to loose our _waifu_ background when doing `:PackerSync` is because `rose-pine` changes the `colorscheme` when initialized,...