Alon Farchy
Alon Farchy
Here's a min repro (with v0.18): ``` private started() { this.assets = new MRE.AssetContainer(this.context); const boxMesh = this.assets.createBoxMesh("box", 1, 1, 1); const child = Actor.Create(this.context, { actor: { name: "Child",...
Here's a min repro (with v0.18) -- this actually has nothing to do with text. ``` private started() { this.assets = new MRE.AssetContainer(this.context); const boxMesh = this.assets.createBoxMesh("box", 1, 1, 1);...
Probably? I haven't done mobile web development. Part of this issue is that we need to update our test app to allow me to enter the URL of my MRE...
@tombuMS I did do that -- possibly did it wrong, but I couldn't get it working. But I also don't think developers should have to modify their code to debug...
I copied the sample hello world project. When I wrote bad code in the started() method which threw an exception, there was no visible error in the MRE, but it...
Sounds like there are two opportunities for improvement: 1. The error message should suggest a fix. 2. "It does not place a collider around the root glTF actor, but instead...
Yes, but it's the wrong suggestion, as stevenvergenz mentioned - what I should actually do is wait for the GLTF to load before setting the behavior.
actor.text.enabled