mixed-reality-extension-sdk
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Exceptions are not reported
By default, the app consumes exceptions without reporting. This makes it hard to see and debug errors.
Could you provide more details for this? Which app, and which exceptions? Generally, the SDK tries to guarantee that any exceptions bubbled up to user code are actionable. Even some host exceptions get forwarded to user code.
I copied the sample hello world project. When I wrote bad code in the started() method which threw an exception, there was no visible error in the MRE, but it just didn't seem to work from the Unity side. I was only able to find the error after debugging and turning on "caught exceptions" in the VSCode debugger.