Krzysztof Lis / Adynathos

Results 42 comments of Krzysztof Lis / Adynathos

Apply the following change to the hdf5 module: https://github.com/adynathos/torch-hdf5/commit/539fc15ecd25b93f4d0784ea4eb75681329f9714

Thank you for your reply, the rebase is now ready.

Ok so I have updated it to remove the references to ARSDK binaries. But when I did `catkin_make install` and copied the relevant directories to a docker container, the program...

I understand you copy the plugin to `MyProject/Plugins/AugmentedUnreality`? If it is a C++ project, maybe rebuilding in visual studio should help. Anyway, I am in the process of building for...

The logs reveal that this (at least for me) was a missing gstreamer installation. In general the way to solve it would be to: - install [gstreamer](https://gstreamer.freedesktop.org/data/pkg/windows/) - add the...

Ok, you can try the new build, gstreamer files are included. If the problem persists, post the **log file**, it should tell us what the problem is. Version 1.2.03 -...

`C:\Users\Maha\Documents\Unreal Projects\PluginTrial\Plugins\AugmentedUnreality-master` The directory name suggests that you downloaded a snapshot of the GIT repository. The repository does not contain the external libraries and is therefore not enough to run...

> what are the steps to make the marker projecting the 3D models in a new unreal project? You can add a marker component to an actor, to make that...

> So what all i need to project on marker is to write the code in Visual studio to add and detect marker, then add the marker component to the...

> but when i add the code to an unreal project, and try to run it , it also runs successfully and open unreal I see, this is a complicated...