Ashton Larkin
Ashton Larkin
> ## Alternatives considered > Removing the component altogether. This however would have a performance penalty as it may lead to memory deallocation. I'm actually not sure if this is...
> This segfault does not occur in `ign-gazebo6`. I'm not sure what changed between `ign-gazebo6` and `main`, but the only difference I can tell so far is in `main`, `libGzSceneManager.so`...
> I made a quick test with the `3k_shapes.world`. > > 20% of improvement > > Orage line is with ignition running in the same process, blue in two processes:...
In order to get around the template method issue, it might be worth looking at the `EntityComponentManager` class in `ign-gazebo`, where there's a private `*Implementation` method that uses the forward-declared...
@nsk126 what do you mean by "an older version of my code?" Can you share which versions of MuJoCo and glfw you're using? I'm also seeing the `cannot dlsym glfwCreateWindow`...
That doesn't seem to work for me when running wayland on Ubuntu 22.04, but I can revert to using x11 for now. When I use x11, I don't have to...
I'm adding a few other things to document/outline regarding ECM (and more generally, entity/component) usage for current/stable releases, which at this point covers Citadel through Edifice: - [ ] When...
@AndyZe should we go ahead and close this, since the fix is enabling cyclone DDS which is [mentioned in the tutorials](https://moveit.picknik.ai/humble/doc/tutorials/getting_started/getting_started.html#switch-to-cyclone-dds)?
> If you post a callstack of the crash to the rayquery If I uncomment the code you highlighted in your comment and then run the example again, I get...
Would it be possible to change the inheritance template type to `Ogre2Camera` without breaking ABI since ogre2 is a separate component/plugin? Also, I believe that mouse functionality with the ray...