adamgit
adamgit
Everything works fine, no need for [reloadData] - no need for unnecessary references to the PXSourceList instance, if you create your list of Source Items during [init*]. EXCEPT ... if...
If you have a really small project, or not much code, you won't notice this. For all other cases: it's unusable. This template generates a scrollbar on the left-hand panel...
I'm trying out replacing this: -(void)processOneGameTick; with this: -(void)processOneGameTick: (EntityManager*) em; ...for starters.
I'm currently instead using the Java-style implementation: Rather than identify Component-type by a static int in a global enum, I'm using the Obj-c "Class" object of each class as a...
I'm currently using a: # define ENTITY_ID uint ...and using ENTITY_ID throughout as a type instead. Works fine. I tried using Apple's CFUUID / CFUUIDRef objects, but they're designed to...
Using this port in my own projects, I've found it too painful to work with - mostly because of C. Sadly, you can't take the C out of ObjectiveC ;),...
Massive MASSIVE changes here (150 files changed!) Generating this pull request so you can see what's changed, see what you think...