Adam Coster
Adam Coster
Our old titles have all their art assets made in Inkscape. We had a whole system there for identifying sprites and frames inside of SVG files and batch-exporting them. To...
On at least one occasion a few subimages were copied but their source not removed, and that resulted in the following error: ``` Error: EBUSY: resource busy or locked, rmdir...
We need to abstract away batch actions so that they can be managed either by the CLI or by direct module import. Currently all of the batch logic is in...
During a Stitch session, if the user adds a folder and then tries to drag-drop an audio file into it: - The asset does not appear - There is no...
The symbol searcher can only send the user to file locations, which is why we have to send users to `yy` files for assets that have alternate editors (like sprites)....
GameMaker's Object Events, like "Create", "Step", and so on, are represented in the project files by numeric IDs. The human-readable name is not anywhere in the project files -- it...
While the normal formatting rules are that array entries each go on their own line, that is *not* true for `guideColour` in sprites. This does make sense from a Git...
When we need a quick icon, we grab stuff from FontAwesome. That comes as an SVG, so there's then an editing step to make any modifications and then export as...
Object Event names are not particularly descriptive, and they also aren't very searchable since e.g. you might have a hundred objects with a "Step" event. To provide some extra context...
At our studio we only use Windows for development, so we have neither the means nor the incentive to ensure that Stitch VSCode (or any other Stitch packages) work properly...