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Live WebGL preview of GLSL shaders

Results 34 vscode-glsl-canvas issues
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in this simple example: ```glsl #ifdef GL_ES precision highp float; #endif uniform vec2 u_resolution; uniform float u_time; uniform sampler2D u_texture_1; varying vec2 a_texcoord; void main(){ // float a=length(a_texcoord); gl_FragColor=texture2D(u_texture_1,vec2(.0,.0)); }...

Step to reproduce it: Make a shader, press the record button. Result: A dialog window to save a .webm file appears on screen. But it is not possible to click...

Hi, I'm having a blast working with this extension so far. Everything seems to be working nicely. However I'm trying to use a cubemap for a particular fragment but I...

After pressing the option button I can see any only the performance window in the upper left corner. No Open Controls button like the one in your example. Can you...

I use this plugin every single day for my Glsl daily and just love it. The one thing I'm really missing is the color picker from glslCanvas.....I also love the...

Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7. Commits See full diff in compare view [![Dependabot compatibility score](https://dependabot-badges.githubapp.com/badges/compatibility_score?dependency-name=path-parse&package-manager=npm_and_yarn&previous-version=1.0.6&new-version=1.0.7)](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter...

dependencies

Bumps [browserslist](https://github.com/browserslist/browserslist) from 4.16.3 to 4.16.6. Changelog Sourced from browserslist's changelog. 4.16.6 Fixed npm-shrinkwrap.json support in --update-db (by Geoff Newman). 4.16.5 Fixed unsafe RegExp (by Yeting Li). 4.16.4 Fixed unsafe...

dependencies

Bumps [hosted-git-info](https://github.com/npm/hosted-git-info) from 2.8.8 to 2.8.9. Changelog Sourced from hosted-git-info's changelog. 2.8.9 (2021-04-07) Bug Fixes backport regex fix from #76 (29adfe5), closes #84 Commits 8d4b369 chore(release): 2.8.9 29adfe5 fix: backport...

dependencies

How can I use separate shader sources? I see the shader examples use a single source file and look like this: ```glsl // shader.glsl ...common code... #if defined(VERTEX) ...vertex shader......