vscode-glsl-canvas
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[Feature request?] SamplerCube, textureCube
Hi,
I'm having a blast working with this extension so far. Everything seems to be working nicely.
However I'm trying to use a cubemap for a particular fragment but I can't make it work.
Are samplerCube
and textureCube
even supported ? I found nothing in the doc so far. The shader compile without error, so I guess the functions are found, but the result is a black screen.
uniform samplerCube u_texture_0;
...
vec3 cm = textureCube(u_texture_0, rd).rgb;
...
Thanks!
Any update on that one ?