Alexander Clegg
Alexander Clegg
Looks like the semantic and RGB meshes may have different transforms. Did you use the most recent SceneDataset file as described in [the dataset documentation](https://github.com/facebookresearch/habitat-sim/blob/main/DATASETS.md#matterport3d-mp3d-dataset)?
>I've tried setting DATASET.SCENE_DATASET but it doesn't work. It should be `SIMULATOR.SCENE_DATASET` because only the SIMULATOR sub-config group will be passed into the underlying `habitat_simulator.py` initialization routines. You can see...
Thanks for bringing this up! 👍 At the moment, we are aware that Blender BSDF materials are not being handled well by our Phong shading model. We do intend to...
You are exactly right. This option was introduced 9 days ago on PR #515.
Happy to hear it. 👍 We are working on material support solutions and will continue to update this issue.
@joaomcm, I agree it would be useful to support the mapping of free form instance annotations back to a standard set of categories as @srama2512 linked above. I'm sure part...
Hey @yyf17, This shouldn't be too tough to accomplish. You are able to create multiple agents and attach distinct sensors to each. Once the scene and agents are initialized you...
Hey @chengine I just ran the tutorial code on my machine. You are correct that the results are not matching the older version. We have made several changes to the...
@xinranliang that's a pretty old version of Habitat, so `override_scene_light_defaults` is not available or necessary. You should checkout [the change-log for that version](https://github.com/facebookresearch/habitat-sim/releases/tag/v0.1.5) and look into the PRs regarding Phong...
Build from source --with-cuda, ImportError:_magnum.cpython-36m-x86_64-linux-gnu.so: undefined symbol
Assuming this issue is resolved and closing.