Andreas

Results 243 comments of Andreas

If UniRx files could be moved to match Unity's [custom package layout](https://docs.unity3d.com/2019.4/Documentation/Manual/cus-layout.html), then UniRx could be installed as a project dependency just by adding a [git URL](https://docs.unity3d.com/2019.4/Documentation/Manual/upm-git.html) to `Packages/manifest.json`. Example:...

I had the same idea (although I would call it `PerformedAsObservable`). However, my problem is that the removeHandler is never called: `inputAction.performed -= h`. I guess this makes sense because...

Well, I guess one solution is to call the removeHandler in OnDestroy of some GameObject. I already have an `InputManager` in every scene. Thus, my solution is ``` public static...

I created a lib with my solution: https://github.com/achimmihca/PrimeInputActions It is Unity's InputActions with UniRx and a priority queue.

This post was a year ago. Did anything happen? I don't see any changes in your fork... In #70 someone else also claims to be starting a "GopherRenewed". This fork...

@mike1084 Glad to hear that. BTW: your link text and the link location differ. If I click your link, then I am not redirected to your fork. Also, please take...

To my surprise, parameters SCROLL_SPEED, DEAD_ZONE, and some more have already been implemented. However, the last release (Gopher360 0.989) did not include them. I added a PR (#143) to add...

Have you tried "right click > Run as administrator"... ?

To my surprise, parameters SWAP_THUMBSTICKS, SCROLL_SPEED, DEAD_ZONE, and some more have already been implemented. However, the last release (Gopher360 0.989) did not include them. I added a PR (#143) to...

In #122 someone said that he is doing a maintained fork. However, I don't see any changes or releases in the repo. In #70 someone said that he is doing...