Aaron Franke

Results 96 issues of Aaron Franke

* Make used extensions be stored in GLTFState. This allows GLTFDocumentExtension classes to add to the used extensions array. * Add a way to get the GLTF extensions supported by...

enhancement
topic:import

This PR updates Basis/Transform3D/Quaternion to match the engine. I updated all 3 at once because their changes are codependent on each other, so we can't just update one.

enhancement

This PR updates godot-cpp with recent changes to Vector2/2i/3/3i/4/4i in the engine. Draft because this tentatively includes https://github.com/godotengine/godot/pull/66133 and https://github.com/godotengine/godot/pull/66138 but we should wait for the decision on those before...

enhancement

**Reasons for making this change:** Add `.godot/` folder to the Godot gitignore because in Godot 4.0 all generated files that should be gitignored will go in `.godot/`. This PR also...

To make it in line with https://github.com/jrbudda/Vivecraft_110, https://github.com/jrbudda/Vivecraft_111, and https://github.com/jrbudda/Vivecraft_112.

Implements and closes https://github.com/godotengine/godot-proposals/issues/5268 This PR implements physics support in the GLTF module. This allows importing physics objects from a GLTF file using the `OMI_collider` and `OMI_physics_body` GLTF extensions. https://github.com/omigroup/gltf-extensions/pull/127...

feature proposal
topic:import
topic:3d

### Godot version 4.0.dev.d1e5903c67956707948b1de370b807e3aad395b7 ### System information macOS 13.1 ### Issue description Script classes are not regenerated project-wide after first import. See the reproduction steps below. This is a huge...

bug
topic:gdscript
high priority
regression

**Your Godot version:** Latest master **Issue description:** I noticed that the documentation for Generic6DOFJoint3D mentions that it can be used to implement a variety of joint types, but it does...

enhancement
area:class reference
topic:physics

Follow-up to #79118, addresses this proposal https://github.com/godotengine/godot-proposals/issues/7254

enhancement
topic:editor
usability

This PR adds a copyright property to GLTFState which can be used to set the GLTF copyright string in the asset header (`asset.copyright`). https://github.com/KhronosGroup/glTF/blob/main/specification/2.0/schema/asset.schema.json I also organized the asset header...

enhancement
topic:import
topic:3d