Aaron Franke

Results 190 comments of Aaron Franke

Aside from the discussion of what the resulting Vector2i should be, note that if you desire the result to be positive you may wish to use the [posmod](https://docs.godotengine.org/en/latest/classes/class_vector2.html#class-vector2-method-posmod) operation instead....

@Cretezy Thanks! I've updated the OP with a clickable link to MSFT_physics. > Would tools like Blender need to support colliders, or a separate tool be required to create them,...

@Cretezy Mass is supported, but more complex physics information should probably be left to another extension. At some point in the future we could see `OMI_physics_material` start to exist.

> What's your take on merging as any changes will be less easy? I think it would be good to merge sometime soon. If we have to make breaking changes,...

I don't think it makes sense to have as a feature flag. It's only used if people try to import/export physics with GLTF.

macOS support has been removed from Proton itself: https://github.com/ValveSoftware/Proton/commit/a84120449d8177fa40f3de729e55d238d3c24877

@dhollinger Don't forget that Apple is moving to ARM, so that will make things very difficult.

@MikeCodesDotNET I rebased this, it's mergeable now, when you have the time.