Aaron Franke

Results 190 comments of Aaron Franke

@peastman There is interest from core contributors in this PR (ex: see positive comments from @reduz above), but it needs to be rebased and squashed. See [PR workflow](https://docs.godotengine.org/en/latest/contributing/workflow/pr_workflow.html) for details....

Closing as obsolete. Also some of the changes mentioned like renaming Rect3 to AABB are already done.

Is this still relevant? It seems like `String` is no longer a part of godot-cpp, only CharString.

PR #859 updated Basis to match the engine core, so if there is an inconsistency then it also exists in the engine.

Rebased the PR to resolve conflicts. If we want to support non-x86 architectures on Windows and Linux in Godot 3.6, this PR is useful. Users would have to adjust the...

No response for 2 years and there are conflicts, closing. If there is a problem with Variant, it should be fixed on the engine side first, and synced here.

@hsandt You are welcome to convert with any of these means, and submit any improvements you'd like to the converter. Just make sure that the final PR you submit has...

Is this still relevant for Godot 4.x and GDExtension? If so, it needs a rebase before it can be considered.

@founderio Is this PR still relevant for Godot 4.x and GDExtension? Also, this PR has conflicts that need to be resolved before this can be considered, can you rebase?

What is the status of this PR? I would like to make a PR to improve neofetch on RISC-V, but I don't want to conflict with this work.