Jonathan Shull

Results 43 comments of Jonathan Shull

We should probably add the next few dungeons. We can leave the dialogue out until we move to godot 4.1.x

I'll do that. https://github.com/aMytho/brave-frontier-godot/tree/mistral-dungeons Any reason you don't want to merge it with `main`? I was assuming we would have our "real" levels and have a hidden, "dev playground" for...

That makes sense, we can do it that way. My initial thought was that we would add it dungeon by dungeon. Since adding dungeons/zones/stages is mostly isolated from the project,...

Seems to work on chromium based browsers. It should work on firefox as well. Safari/Mac/IOS is not supported.

I have the exported files and it works great locally! However, I can't seem to get the GitHub actions deployment working. I'll keep investigating options. If anyone has any ideas,...

That makes sense. I think the slimes are alright since they are basically the same size, but the others do have that problem. When I merge #35 , you should...

It sounds like it is a local-to-scene issue. I had a similar problem with something else earlier. My understanding is that there are two flags that can share data across...

Where do you think the battle/stat logic should be located? Initially I was thinking it would be within the `battle.gd` script or in its own script. The only thing I...

Ok. I think we can store the logic in its own script then. If it seems alright we can stick with that, if the communication between nodes gets too complex...

Many messages are fine, we are just trying to solve the problem 😄 If you can use the duplication per resource, it may be a good idea to just do...