aBlueShadow

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I just were thinking about it. The clearest way to indicate the correct direction would be to not rotate the ship icon, but to rotate the radar view instead. I...

As we have rotating radars now, this might be (kinda) solved?

I find the take-over minigame from paradroid kinda cool. for those who don't know that game, there's a free clone called freedroid, wich is e.G. in the debian repository: ![screenshot_20170724_222828](https://user-images.githubusercontent.com/25465934/28543325-acbc1932-70bf-11e7-952b-98aaf9b5e54e.png)...

I made a mock-up how this maybe could look like in EE: Node overview ![paralon-overview](https://user-images.githubusercontent.com/25465934/29244878-cbd29890-7fc5-11e7-9336-9560692e442e.png) Taking over a node ![paralon-takeover](https://user-images.githubusercontent.com/25465934/29244953-e7f9bbe0-7fc8-11e7-8936-ee569d6009a3.png)

Actually I also didn't understand it when i played the original decades ago. I guess the logic-gate thing is pretty straightforward, turning more blocks in the middle to your color...

OTOH, the only reason why the current hacking minigame needs no explanation is because most players already know it from minesweeper :-) Maybe the time a charge lasts can be...

Add -DCMAKE_BUILD_TYPE="Debug" to it. not sure if the quotes are needed, but that is what I use for debug builds

> Could we have it look more like this: boolean ShipTemplateBasedObject getShieldsActive() That wouldn't make much sense IMO, you would need the : as seperator, otherwise the relationships of the...

I am also not sure what you mean by "when you look at the adjacent entries". The class is determined by the category (in this case ShipTemplateBasedObject), not by adjacent...

Did you make sure the seriousproton source is the current version too? Had that problem myself a while ago It seems that shader problem only appears on some plattform. BTW...