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## Introduction In this article we'll go over the Console room. The Console is considerably easier to implement than everything else we've been doing so far because in the end...

lua
love2d
bytepath

## Introduction In this article we'll focus on the creation of the skill tree. [This is what the skill tree looks like right now](https://streamable.com/9bj59). We'll not place each node hand...

lua
love2d
bytepath

### Blast We'll start by implementing all attacks left. The first one is the Blast attack and it looks like this: Multiples projectiles are fired like a shotgun with varying...

lua
love2d
bytepath

## Introduction In this article we'll go over the implementation of all passives in the game. There are a total of about 120 different things we will implement and those...

lua
love2d
bytepath

## Introduction In this article I'll talk about some "best coding practices" and how they apply or not to what we're doing in this series. If you followed along until...

lua
programming
love2d
bytepath

## Introduction In this article we'll finish up the basic implementation of the entire game with a minimal amount of content. We'll go over the Director, which is the code...

lua
love2d
bytepath

## Introduction In this tutorial we'll focus on getting more basics of gameplay down on the Player side of things. First we'll add the most fundamental stats: ammo, boost, HP...

lua
love2d
bytepath

## Introduction In this section we'll focus on adding more functionality to the Player class. First we'll focus on the player's attack and the Projectile object. After that we'll focus...

lua
love2d
bytepath

`2013-06-30 23:43` This post briefly explains a technique for generating randomized dungeons that is loosely based on the one explained here: ## Grid Generation Generate a grid: ## Grid Difficulty...

procedural
programming

`2014-08-16 21:05` This post explains behavior trees as I understood them. There are very few behavior tree related tutorials out there that have both code examples as well as concise...

programming
ai