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gamedev blog
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Issues
a327ex.github.io
2021-02-02
Why indiedevs shouldn't fear being cancelled
2021-01-22
Thoughts on making small games
2021-01-16
Why 1-based indexing is right for Lua
2021-01-15
Game Ideas
2020-12-26
Borders vs. No Borders
2020-12-23
New Programming Taxonomies
2020-10-24
Arguments on why developers might want to prevent streamers from streaming their game
2020-10-14
Personality Trait Instance Archive
2020-06-23
Springs
2020-06-23
Object Management
2020-06-23
Personality-led irrational behavior during the coronavirus pandemic
2020-05-30
Cancellation-proof automated cyberchains
2020-05-20
Making rxi's lite my main text editor
2019-09-16
Easy Modes
2019-09-11
Neuroticism in Indie Gamedev
2019-08-20
Posting gamedev progress online
2019-08-17
Kimetsu no Yaiba and Agreeableness
2019-07-14
Psychedelics and Finishing Games
2019-05-06
Timer and Tween Functions in Lua
2019-04-28
Procedural Dungeon Generation #3
2019-04-07
Accessibility and Challenge
2019-03-23
Roguelikes and Grinding
2019-02-21
One Year Sales Data for BYTEPATH
2018-12-30
Why I really like Artifact
2018-09-29
The Indiepocalypse Isn't Real
2018-08-14
Creators and Mechanists in Indie Gamedev
2018-04-30
How I made my own 2D game engine in under 2 months
2018-04-27
Luck Isn't Real
2018-04-24
Hidden Gems Don't Exist
2018-04-14
BYTEPATH Postmortem
2018-02-24
Programming lessons learned from making my first game and why I'm writing my own engine in 2018
2018-02-14
BYTEPATH #0 - Introduction
2018-02-14
BYTEPATH #15 - Final
2018-02-14
BYTEPATH #14 - Console
2018-02-14
BYTEPATH #13 - Skill Tree
2018-02-14
BYTEPATH #12 - More Passives
2018-02-14
BYTEPATH #11 - Passives
2018-02-14
BYTEPATH #10 - Coding Practices
2018-02-14
BYTEPATH #9 - Director and Gameplay Loop
2018-02-14
BYTEPATH #8 - Enemies
2018-02-14
BYTEPATH #7 - Player Stats and Attacks
2018-02-14
BYTEPATH #6 - Player Basics
2018-02-14
BYTEPATH #5 - Game Basics
2018-02-14
BYTEPATH #4 - Exercises
2018-02-14
BYTEPATH #3 - Rooms and Areas
2018-02-14
BYTEPATH #2 - Libraries
2018-02-14
BYTEPATH #1 - Game Loop
2016-01-01
Downwell Trails
2015-12-25
Replay System and Lua's Flexibility
2015-08-30
Procedural Dungeon Generation #2
2015-08-21
Automatic Game Updates with LÖVE
2015-01-09
Tilemap to Collision Geometry
2014-08-17
Behavior Trees #2
2014-08-16
Behavior Trees #1
2014-01-07
The Power of Lua and Mixins
2013-06-30
Procedural Dungeon Generation #1
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