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I've found myself thinking more and more about big 5 personality traits this year, as I've found more and more situations that can be trivially explained by them. In fact,...
## Start To start off you need to install LÖVE on your system and then figure out how to run LÖVE projects. The LÖVE version we'll be using is 0.10.2...
I just released my first game, [BYTEPATH](http://store.steampowered.com/app/760330/BYTEPATH/), and I thought it would be useful to write down my thoughts on what I learned from making it. I'll divide these lessons...
The other day [this set of tweets](https://twitter.com/BangBangClick/status/1319305552560836609) got a lot of negative attention as the person said that steamers should pay developers for profiting off their work. I found that...
## Introduction In this article we'll go over the creation of a few enemies as well as the EnemyProjectile class, which is a projectile that some enemies can shoot to...
## Introduction This tutorial series will cover the creation of a complete game with [Lua](https://www.lua.org/) and [LÖVE](https://love2d.org/). It's aimed at programmers who have some experience but are just starting out...
## Introduction In this article we'll cover some structural code needed before moving on to the actual game. We'll explore the idea of `Rooms`, which are equivalent to what's called...
Two months ago I wrote [an article](https://github.com/SSYGEN/blog/issues/31) explaining why I'd write my own game engine this year, and in this post I'll explain how I did it. The source code...
`2015-12-25 12:55` In this post I'll explain how I approached creating a simple replay system using Lua. There are two main ways I know of to do this, one is...
## Introduction In this final article we'll talk about a few subjects that didn't fit into any of the previous ones but that are somewhat necessary for a complete game....