Austin Hurst
Austin Hurst
Having a similar issue with the official release of High Sierra (10.13.0) and the system installed Ruby 2.3.0, except it's also having issues with the Ruby Frameworks's config.h header which...
Chiming in here for another use case: occasionally the makers of specialized scientific hardware share their source code with researchers, but don't explicitly license it or post it publicly themselves....
@0x1F9F1 Just as a curious onlooker with some SDL2 experience, moving windowing to SDL2 would very likely fix these issues but also make the mouse/keyboard/joystick re-implementation stuff (and basic audio...
Just want to +1 this request: I'm a cognitive science researcher and we use SDL2 (via Python) for a lot of our experimental tasks, and one of our most commonly...
Since working with SDL2's mouse module is pretty unpleasant in Python, `sdl2.ext` would benefit a lot from having a simple `sdl2.ext.mouse` API. This would support getting/setting mouse position, showing/hiding the...
When I add the GameController API to `sdl2.ext` I should probably add a test script that should be able to test rumble support.
Wow, this is super-informative. Thanks! Yeah, the Joystick API is definitely... something. I thankfully haven't had to use it much myself, but as a consequence it hasn't gotten the attention...
@knghtbrd No clue if you're still actively using PySDL2, but I've recently made a good deal of local progress working on a Joystick/GameController API for PySDL2 (needed it for a...
Pretty sure this is addressed by the new `sdl2.ext.Renderer` API, which is the new and preferred way of rendering things in PySDL2.
My work desktop is a Mac with a second display, so I'll test these out and try and see what I can reproduce. Regarding number 2: I've actually gotten this...