Alexandre Detiste

Results 162 comments of Alexandre Detiste

Instead of silencing all warnings in `game-data-packager` when one file of the same name exists in several directories with a slew of `distinctive_name: false`; I'll have a look on how...

I have now my own ultra-fast innoextract :-) https://github.com/a-detiste/innoextract/commit/8cd04fbcda7b167707e533e7b4b1a8f3786cdf60 Would you like a P.R. that only adds the bare minimum I need, as long as it "_allow adding all these...

Ok, here's a much better patch. https://github.com/a-detiste/innoextract/commit/136ee527557d72746135ab22504f6c47fbfe2047?diff=unified ~~~but it won't work on `_WIN32`, first `path_sep` definition needs to be moved to setup/filename.hpp first~~~

This fix "match full path components" behaviour for "patterns starting with a slash". `work with WIN32 too, move one time checks out of loop` https://github.com/a-detiste/innoextract/commit/5ae45213385ce962b3d9361113e5559e50332828 ![inno1](https://cloud.githubusercontent.com/assets/7994192/7552178/8eaf6a6a-f6a6-11e4-9b8b-413dac3248a8.png)

1. ok , thanks for reviewing this ! 2. I changed it so that supplied path ending with a slash never match anything, it may feel less user-friendly, but it's...

It's a bug in SDL.... https://bugzilla.libsdl.org/show_bug.cgi?id=3188 https://github.com/dhewm/dhewm3/pull/135

Implementing the same ugly workaround in every single game defeat the purpose of having an externaly updatable library... still you might want to consider a workaround like this one: https://github.com/yquake2/yquake2/blob/AZERTY-workaround/src/backends/sdl/input.c#L393

yes please. and unicodecsv is holding on unittest2 removal too

https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=1058660