Zireael07

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Thanks for giving me something to check - I figured out the difference with the power of Google :) I think this is out of the teething stage now, input...

Currently halfway through part 2 of the tutorial, because I've got to figure out data structures - instead of imitating OOP with Go's structs, I'll probably use an ECS. But...

How is that different from tile stacking?

Any news on new website? I agree the current generator is hard to use...

The basics seem to be working, the only bug I saw is that the colormap list should be single choice, not multiple (but it correctly applies only a single choice)

What haxe port of Love2D? All the links seem to be dead. I suggest looking at OpenFL (Haxe) or Phaser.io (js) for inspiration.

The site from OP is down, only accessible via Wayback Machine - I hope you saved the scripts, as I've noticed the machine is bad at serving files...

https://www.google.com/search?q=pixel+art+camel and click on Images to see some neat references. Nothing usable as-is, unfortunately...

Why do you want to allow take 10 on detecting magic items without using any magic? I'd force the roll in such a case...

I would just have all the units under your command attempt to identify the item. Just a simple while loop, if there's a unit that hasn't tried and the item...