Zeta48
Zeta48
Oh yes the UVs are present in src.cmd/Simplify.h. There is two Simplify.h. What is the difference between src.gl/Simplify.h and src.cmd/Simplify.h?
I understand thank you :)
Texture coordinates are stored per triangle instead of per vertex. Is there a good reason for this? @timknip
I found out my mistake. I should use angles instead of directly using interpolateBilinear. ` void dirToSphericalAngles(const Math::Vec3& dir, nbFloat32& angleH, nbFloat32& angleV) { angleH = (0.5f + 0.5f *...