ZeoWorks
ZeoWorks
Hello! I've looked everywhere and couldn't find any information regarding what hardware encoders MixedReality-WebRTC supports. Does this support both the nvidia nvenc codec and AMD's AMF codec? Thanks.
Hi! I was wondering if it would be possible to decode raw h264 buffers sent over UDP?
### Is your feature request related to a problem? Hi, how are we able to tell if hardware encoding is being used as opposed to software? Can we toggle between...
Hi! I am using a RTX 2060 (hardware encoding) to stream a camera with 3.0.1. The stream bitrate/bandwidth is quite low. It stays at around 2-3mbps download. I noticed that...
Hello again, hope you all are doing well. :) There is an issue with the web video player sample upon entering full screen. When you maximize the stream, the mouse...
Hi, hardware encoding unfortunately crashes when using any resolution higher than 1920x1080. Happens in all versions of render-streaming. This only occurs over the net (not local). Hardware encoding is the...
Hello again, It appears the stream is more intensive on the GPU when using the "receiver scene" as opposed to using a web browser (webserver video index). Furthermore, the stream...
### Is your feature request related to a problem? Hi, when using either software or hardware encoding; It seems that the in-game frame rate is limited by the successful encoding...
Hello! I was wondering if the ability to change what codec to encode is supported for unity render streaming? It'll be great to switch between VP8 to VP9 for non-hardware...
### Is your feature request related to a problem? Hello, I was wondering if there is a way to send a byte array as the video stream as opposed to...