UnityRenderStreaming
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[BUG] Resolutions higher than 1080p crash with hardware encoding.
Hi, hardware encoding unfortunately crashes when using any resolution higher than 1920x1080. Happens in all versions of render-streaming. This only occurs over the net (not local).
Hardware encoding is the preferred method as it has the lowest latency and lowest cpu use.
I see. We will support it near future.
FYI https://zenn.dev/blkcatman/articles/c2cb8517fd290b
Thank you, I'll follow the tutorial. :)
So, is HW_62 prebuilt in WebRTC 2.4.0?
Is it prebuilt in Render Streaming 3.1.0?
Has it been solved?
Following the tutorial resolves the issue.
memo: URS-371
We reproduced the issue on also macOS, and understood that we need to upgrade libwebrtc package M90 or later. Related thread. https://groups.google.com/g/discuss-webrtc/c/AVeyMXnM0gY
@ZeoWorks Hi, we upgraded the package but not finished the issue on Windows. We are going to upgrade NvCodec version in the next milestone.
This issue is fixed in the PR. #683