ZenithVal
ZenithVal
It would be nice to allow replacing all references with a new asset of the same type. EG: Replace all texture references with another.   Being able to blanket...
**What's the idea?** It'd probably be very niche but it'd be neat to have the Earmuff settings exposed and controllable via OSC. /input/EarmuffsToggle /input/EarmuffsDistance /input/EarmuffsVolume /input/EarmuffsFalloff I'd love to make...
When organize shapekeys on a model with a very large list, being able to use "select all" with the current filtered list of shapekeys would save a lot of time...
**Describe the bug** Folders are exported as empty shapekeys and show up in applications like Unity, this is not ideal. **Expected behavior** If it's required to have them as part...
The hand and finger colliders on your avatar that can interact with other players' physbones can be re-assigned if you open the descriptor component in inspector debug. One popular gimmick...
If exporting an avatar in a large project with many other assets it can take hours as it causes a re-import of every other file in the project and occasionally...
Currently the blendtrees only exist within the animator, it would be nice if they were generated as dedicated assets. It'd make it possible for users to merge this into pre-existing...
For compatibility with other animator tweaks that want to use the bottom bar.
Blendtrees made in the animator cannot be utilized outside the source animator unless copy pasted. That's painful because changes will not propagate. An option to export the selected blendtree as...
Mod update detection is awesome, but it would be nicer if it printed the mod name or ID. Sometimes a mod updates too often and makes it annoying to keep,...