ZenithStar
ZenithStar
I took a brief look at what it would take to do this. Beyond the GDScript changes, GDNative is depreciated in favor of [GDExtention and C++ Modules](https://docs.godotengine.org/en/stable/tutorials/scripting/gdextension/what_is_gdextension.html), and so any...
If/when this gets implemented, I also ask that the properties be included in the tweening.
Yes. I didn't realized it when I made [this change](https://github.com/ramokz/phantom-camera/pull/258), but there's still initialization code inside [PhantomCamera3D._process](https://github.com/ramokz/phantom-camera/blob/a351bfb9c0bfee8e9504d4bb8abe6619de7016d3/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd#L684C2-L684C3) Moving the rest of the initialization code into `_ready()` allows for me to...
`follow_target` is the root CharacterBody3D (origin at feet center). A script dynamically sets `PhantomCamera3D.follow_offset` as a composite of `_y_offset = _anchor.position.y` where `_anchor` is eye-level (where an FPS camera can...
(I'm not working on any 2D games at the moment, so I'm not particularly invested in this feature, so take my opinion with a grain of salt.) I see that...
I like the idea of eventually decoupling logic into their own component Nodes in an eventual version of this add-on, but that's probably several versions off. That's how I write...
If/when this gets implemented, I ask that the DoF properties be included in the tweening.
Bumping this issue following a [thread on the discord](https://discord.com/channels/628713677239091231/1230328620547964940). My use case for this feature to is implement both voice and textbubble "barks" (e.g. [in Unity](https://www.pixelcrushers.com/dialogue_system/manual2x/html/tutorial_bark.html)) as Dialogic timelines. For...
The issue was caused by this error. I bypassed it by remaking the project on the same drive as the OS, but ideally this shouldn't be required. My OS drive...