Matt

Results 248 comments of Matt

I don't think the solution this PR offers it the correct approach for this specific problem, ideally this will take the zoom level into the equation so that when the...

> > I don't think the solution this PR offers it the correct approach for this specific problem, ideally this will take the zoom level into the equation so that...

After some testing it is pretty much to what I expected, the view is allowed to go way too far away from the map, the map window also doesn't quite...

I know this approach isn't perfect but it makes a couple of things worse which no PR should do, building things that high is not how people play the game...

I think the patch filename should be the md5 sum of the park/sv4/sv6 file, if we store it in the json then we have to load all patches first, if...

I'm not sure I'm a fan of coupling this with the network functionality, wouldn't it be better to decouple the hashing so it works regardless on how its built?

30 FPS makes no sense, that is less than the internal tick rate, please remove that.

> > Eliminate the ridiculous abstraction for path finding > > I think this is an unprofessional commit message to begin with. But also: the abstraction is there so that...

> Hi, I was looking at the codebase because I was curious if anything was done with this abstraction, after I was pulled away from doing anything with it. Admittedly,...