zagawee

Results 10 comments of zagawee

I am also having this issue with .mkv files. https://github.com/OpenShot/openshot-qt/issues/4472

I am having the same issue with running a MonoGame game :(

I use Tasks to load SFX and Music. I don't think I'm using it anywhere to play anything though. I wrote some code that hooks into the **BufferNeeded** event from...

Also, I forked MonoGame and made my own fix(???) to DynamicSoundEffectInstance.OpenAL.cs. I just wrapped everything in a try/catch and when an error is thrown it calls PlatformStop. I don't know...

You're correct, I am loading my 200+ sound effects into memory with one Task each at boot. I'm also loading music similarly, the difference being it only loads the required...

### Operators - [x] Subscription: x[index] - [x] Attribute Reference: x.attribute - [ ] Function call: foo() - [ ] Instance type checker: is - [ ] Bitwise NOT: ~...

### **Inspecting Variables** - [x] Inspecting all variables types - [x] "Could not find: ${entered_variable}" Built-In Types - [x] bool - [x] int - [x] float - [x] String Vector...

I have a branch that I'm cleaning up that just has the completed inspect changes. Perhaps I can make a pull request for just that when the it's ready. https://github.com/ZachIsAGardner/godot-vscode-plugin/tree/debug-console-inspect

@DaelonSuzuka from what i can tell in the gif it looks right! you didn't have to highlight the variable "b" to get it to return the correct variable in the...

@dacap, you're right, the selection I'm making is bigger than what is visible on screen. So I think it's behaving as expected. In my screen recording I do zoom out...