ZT-1
ZT-1
> Is timing issue, but more game bug than pcsx2 issue. Reducing wait time for m instruction exec seems to fix it. But there is a catch. I described that...
I found that every dev build after v1.7.0-dev-680-g083380297 freezes at the first cutscene of the first level. v1.7.0-dev-683-g4a90499ec was the first to introduce this. It was last working in 680....
Yes it does. Seems it requires that now.
> Now that the game is fine CDVD wise, I highly sugest testing the game with instantVU1 disabled, that seemed to fix that bug on my end without the game...
> That's very interesting indeed, can you send me a blockdump + savestate of the area where the softlock happens with the latest dev build please? https://mega.nz/file/ewwk1LqI#Vahu4OO-C7iNhGNbOw7W8ia_FC5puCVvTZ8lDwntBKw
Since 1.4.0, it has been playable, but FMV's (not the in game cutscenes) will play very slowly or not play at all and freeze. And dialogue will get skipped from...
Runs pretty decent on D3D12, but there's still issues with the flashlight and the devices like the uv light. When you get to the first checkpoint and then restart, the...
Tony Hawk's Pro Skater 2X has very high CPU usage even at 1x resolution scale. (CPU is i7-11700k).  It sometimes occasionally crashes on startup with this assertion failed. 
I don't think I did that right.  > In case you need help enabling logging, you can download this script then drag and drop the game .exe into it...
Here are the log files: [dsoal_error.txt](https://github.com/user-attachments/files/19599382/dsoal_error.txt) [alsoft_error.txt](https://github.com/user-attachments/files/19599384/alsoft_error.txt) Thank you for the script. The log files weren't generating at first. I don't know if it was because I didn't name it...