ZT-1

Results 8 comments of ZT-1

> Is timing issue, but more game bug than pcsx2 issue. Reducing wait time for m instruction exec seems to fix it. But there is a catch. I described that...

I found that every dev build after v1.7.0-dev-680-g083380297 freezes at the first cutscene of the first level. v1.7.0-dev-683-g4a90499ec was the first to introduce this. It was last working in 680....

> Now that the game is fine CDVD wise, I highly sugest testing the game with instantVU1 disabled, that seemed to fix that bug on my end without the game...

> That's very interesting indeed, can you send me a blockdump + savestate of the area where the softlock happens with the latest dev build please? https://mega.nz/file/ewwk1LqI#Vahu4OO-C7iNhGNbOw7W8ia_FC5puCVvTZ8lDwntBKw

Since 1.4.0, it has been playable, but FMV's (not the in game cutscenes) will play very slowly or not play at all and freeze. And dialogue will get skipped from...

Runs pretty decent on D3D12, but there's still issues with the flashlight and the devices like the uv light. When you get to the first checkpoint and then restart, the...

Tony Hawk's Pro Skater 2X has very high CPU usage even at 1x resolution scale. (CPU is i7-11700k). ![xemu_pMUhr8OBxA](https://github.com/xemu-project/xemu/assets/11493450/7a99a135-f403-446d-b38f-9e5ce7d72be1) It sometimes occasionally crashes on startup with this assertion failed. ![xemu_xC4EtQU9wB](https://github.com/xemu-project/xemu/assets/11493450/e79b6f9a-78f0-44c5-85d6-3727a08a9fe0)