ZILtoid1991
ZILtoid1991
The project proposal suggested the conversion of mago to D, so I tried my best at going through with it, however the one month project grew too big for me....
Even the smallest app fails to build if I do it from VisualD. Making a DUB based build compiles, but crashes immediately with no information on the error, might be...
I'm thinking on implementing a GPU support into my 2D game engine (currently relies on SSE2 for graphics), and since using most preexisting libraries would be a bit clunky for...
 Commas within arrays are treated as regular commas when passing arrays as function parameters. To my knowledge, the same bug doesn't appear when function calls are embedded into other...
I think an overhaul on the API would greatly benefit the library, making the addition of many features much easier, taking inspirations from the XML DOM, while also learning from...
I could only perform the internal unittest (unit-threaded couldn't be used due to a function wasn't exported properly), and it has issues with certain floating-point numbers in the lexer's unittest....
After a quick inspection I noticed that almost nothing is @safe despite almost everything could be. If needed, I can add those attributes one-by-one, so when the "Safe by default"...
See test4 for the issue. Long story short: struct `LuaVar` breaks communication between the D and Lua sides of things. This struct supposed to take care of tables, ambiguous types,...
Two of them are my own projects (newxml and PixelPerfectEngine), one is another game engine written in D that I know of.
I need the integer support of newer Lua versions.