Results 19 comments of ZILtoid1991

Probably yes, but if I have to pass things through smart pointers that might be a trouble. The easiest thing would be writing a function that generates them on the...

Well, I think I'll downscale it to mago-mi (+editline, +gdblogger), but keeping the things that interfacing to the debugger engine in C++ form, but exposing the Debugger class' function to...

I could take over. I have created a GUI subsystem for my own game engine, complete with a window layout editor. My main issue is that I now work full...

What is minimal configuration? How do I set it up?

Yes, I am. Only I have to struggle with other projects (mostly art related) and finding some reliable source of income. The latter is vital as many of my computer...

https://github.com/christinaa/LLVM-VideoCore4 There's also an LLVM now, but its two years old now. With this, a more direct and bare-metal approach is possible, however I'm not experienced with compiler development to...

I think that needs some refactoring in the API of this library.

I'm already on this. Currently purity is hard to achieve thanks to dependencies not being updated for years, and often due to similar reasons, I've to resort to `@trusted` instead...

I'll look into that alongside with improving memory safety.

I would recommend better separation between D and L, now it looks like it reads "SPang"