Vadym Diachenko
                                            Vadym Diachenko
                                        
                                    GMEdit cannot currently distinguish between a regular expression-function and a constructor expression-function - the function type is already a special case, so introducing another one is a little complex. I'll...
It would appear that [I have been bamboozled](https://github.com/YellowAfterlife/GMEdit/issues/203#issuecomment-1807395084), but I no longer have a functioning Mac so someone else will have to look at how this one is supposed to...
This might be fixed in the latest release
I do have aliases for most of them, you can see these as `fe_name` in `api` directory and add the missing ones https://github.com/YellowAfterlife/GMEdit/blob/master/bin/resources/app/api/shared/types.gml
It's done with jsdoc, [like so](https://github.com/YellowAfterlife/GMEdit/blob/master/tests/TestGMEditGMS23/scripts/v_feather_types/v_feather_types.gml)
How do you envision that working? Note that I cannot add more buttons/controls to the GameMaker IDE.
Try ``` neko AseSync.n ./asesynctest.yyp art/ --aseprite "~/Library/Application\\ Support/Steam/steamapps/common/Aseprite/Aseprite.app/Contents/MacOS/aseprite" ``` (is AseSync.n right next to the project?)
> If you delete the new frame in Aseprite and sync, Asesync will throw an error: Invalid field access : FrameId because the GM sprite has more frames than the...