Michael Alexsander

Results 13 issues of Michael Alexsander

As it is now, if you make an edit request for your asset, but then changed your mind/did something wrong, there is no way to cancel the edit request.

enhancement
good first issue

**Issue description:** In the "Animate Everything" section, the image used is from an older version of Godot.

enhancement
topic:content

It would be nice if their spacing was lowered or to have an option to configure it, as currently they occupy a lot of space. Here's a side-to-side with the...

While the code is clearly AGPL (Nice! :+1:), the license used for the assets (such as graphics and music) seems unclear, at least for me. Are they also AGPL?

Fixes #91135. - Fix regression caused by #83893, where setting the current tab right after entering the tree would make the value be reset to 0. - The other one...

bug
regression
topic:gui

### Describe the project you are working on A game which its popups have round corners and shadows ### Describe the problem or limitation you are having in your project...

topic:gui

Someone had to say this sooner or later, but I think Haiku should go, whatever little of it exists anyways. It's a extremely niche OS, and the Godot files of...

This was lightly talked in the Discord group, but it's better to have this request in an actual public space: the current license for libclamav (GPL v2-only) makes it very...

Implements several aspects of https://github.com/godotengine/godot-proposals/issues/7213. https://github.com/user-attachments/assets/8a7d4e0c-b624-4660-bf83-0e9495117d01 ## Features Implemented - Selection of 2D/3D nodes at runtime ~when the game is suspended (see below)~, this includes anything that has collisions or...

feature proposal
topic:editor
usability
breaks compat

This PR does the following: - Make `PopupMenu/Panel` nodes have spacing around them to show the shadows of their theming, as well as repositioning them accordingly with their shadows' size...

bug
enhancement
breaks compat
topic:gui