Michael Alexsander
Michael Alexsander
I tested it on my end (GNU/Linux), and it doesn't appear to work. The video just goes back to the beginning. I'm using this file for testing: https://filesamples.com/samples/video/webm/sample_960x400_ocean_with_audio.webm
@vnen > Yes, the interface in Godot allows you to select the files to download. All files in the root are unselected by default (this avoids downloading readme, license, etc.)....
The override color shouldn't be the same as the connection one, so they can clearly stand out from each other. The combo one can have the arrow keep the override...
The Godot way would be using OOP, making a good use of inheritance. Something like: `Place > PlayerBuilding > Warehouse`
Most of the problems listed there are a result of bad implementation, not with OOP itself. A good implementation keeps things as abstract as possible, so that a `Camera` doesn't...
So, use the best of both worlds, then? Something like: ``` Place > PlayerBuilding > Warehouse | StorageComponent ```
I'm going to take a deeper look later, but just a heads-up, use tabs instead of spaces for indentation.
Engine's default, and specified in the [official style guide](https://godot.readthedocs.io/en/3.0/getting_started/scripting/gdscript/gdscript_styleguide.html).
Okay, I checked the system. I think I mostly got the gist of it, but as for how things currently stand right now, I don't see much use for it......
Godot's `TileMap` node actually has an isometric mode.