YeOldeDM
YeOldeDM
Mostly set up. Right now the Confusion effect is handled all in AI. AI should look to Owner.status_effects to decide a behavior. The StatusEffect instances will have a duration, keep...
Selecting a saved character should invoke Game>World>Map to generate the map from data. It will also populate the map with Thing data. It should also still support the generation of...
is AI bootstrapping itself. Make options to do this silently?
Currently this is only being used for one fringe case for things, but could probably have all kinds of great uses! A unique SpawnID is assigned to every Thing that...
Items already have a weight property. It should not take much to get the total weight of all inventory items. Just figure how carried weight affects movement, and have it...