Arthur Brainville

Results 112 comments of Arthur Brainville

That's interesting. I saw that Sascha Willems uses KTX textures in his glTF + Vulkan + PBR demo

In a glTF asset, everything is actually stored as arrays. Material refer to texture as their index in the "texture" array. This kind of storage makes sense for tinygltf. Same...

@pkarasev3-tri which "TODO" are you referring to exactly?

And this has been built on top of the current master, that include #271

Thanks for the feedback @fieldsJacksonG! Will push fixes on this PR during business hours in France today (Friday)

@fieldsJacksonG I think I got around to do all your requested changes, can you review again?

@fieldsJacksonG Just so you know, I'm finishing an internship in two weeks, after that I will not have access to any HoloLens hardware. It will be harder for me to...

I am willing to help with that. Since you merged #22, did you open an AppVeyor account and add this repo to your account? The rest should be automatic for...

mingw is not a recommended compiler for Ogre on Windows, but I don't see why we shouldn't test *all the platforms we can* anyway

@DarkSlark The "just run that batch script" thing I did was just to *test* stuff. CI should probably take different steps than the "Okay, get me started using this thing...