Arthur Brainville
Arthur Brainville
(also the tinyexr header commited into that branch doesn't have a "SaveEXR" function that takes a boolean to tell if we are 16bit)
```patch diff --git a/examples/gltfutil/texture_dumper.cc b/examples/gltfutil/texture_dumper.cc index c46bc70..ff91e1b 100644 --- a/examples/gltfutil/texture_dumper.cc +++ b/examples/gltfutil/texture_dumper.cc @@ -44,21 +44,11 @@ static void ToBigEndian(std::vector* image) { return; } - auto swap2 = - [](uint16_t* val)...
I've created a PR against the `16bit-lodepng` branch
So, as of now we have code that can save a 16bit png, or a 16bit EXR image inside the gltfutil program. Do we have this functionality working for serializing...
If I understand correctly, what is missing from the glview example to support this is a shader program that can use the standard PBR values/textures. I have currently a high...
I will look into this, thanks! -- Arthur Brainville (Ybalrid) ESIEA 4A http://esiea.fr/ > Le 11 janv. 2018 à 20:15, Bryce Hutchings a écrit : > > The official glTF...
Okay, thanks for the link @brycehutchings, there's indeed the complete shader program in there, and under a free and permissive license. Should be able to drop that in, and do...
I know I'm unearthing an old topic here, and that @garyo has found a solution to his problem, but this issue is duplicated with issue #120 (or the other way...
As far as I can tell, if the strings like the objects or material names are defined in the original gltf/glb files, they come out fine from the tinygltf API....
I think I understand: @UX3D-schmithuesen wish there could be a way to either skip or defer image and binary buffer loading. Currently the behavior of the library is; when you...