Xrysnow
Xrysnow
I find that there may be a problem with `readTexture` for cubemap in gl renderer. When texture is cubemap, the target passed to `glGetTexImage` is `GL_TEXTURE_CUBE_MAP`, but it should be...
感谢回复。我在使用dylib的时候遇到了一个问题,在复制进app的时候`libffmpeg.4.3.dylib`的两个替身都变成了原始文件,不复制替身就只能链接带版本号的dylib(直接改名会提示找不到`libffmpeg.4.dylib`)。能不能直接提供不带版本号的版本呢?
好吧,我再研究一下。Xcode的Copy Files没法处理替身,只能另想办法了。
你好,我发现手动用dylib制作的framework无法通过签名,提示找不到路径`XXX.framework/Versions/A`,把替身放到该路径也不行,提示`bundle format unrecognized, invalid, or unsuitable`。Xcode版本是11.3.1,系统版本是10.15.7。 另外据我了解,mac版本要上架也是只能用framework的。
This is because my project has many thridparty libs and they are not easy to move to c++17. Also it's a multi-platform project so I have to make sure they...
Well actually I've already had a modified version working in my project. The reason to use c++11 is to make it more accessible for old projects. Current c++14/17 codes can...
`UNICODE` is also defined on windows when using unicode charset. Anyway, all-upper names without prefix or postfix are easy to meet conflict. I think you can change their name style
> Xrysnow removed tests from his fork at commit [Xrysnow/cocos2d-x@bf2dbe1](https://github.com/Xrysnow/cocos2d-x/commit/bf2dbe1bb581c057519e2ebd383da261ca8456bf) , but he didn't remove references to it. See https://github.com/Xrysnow/cocos2d-x/blob/348da560fd293fff759be4616e15bc05ead5391d/CMakeLists.txt#L57 This `CMakeLists.txt` should never be used. Always use https://github.com/Xrysnow/LuaSTG-x/blob/master/CMakeLists.txt to...
#10 is merged, you can build the engine to see if this problem is solved.
CocosCreator released a new renderer for its native engine: https://github.com/cocos-creator/engine-native/tree/v3.3.0/cocos/renderer, which is vulkan-styled and very flexible. I have tried for weeks to port it but always meet problems. Do you...