Xrysnow
Xrysnow
Still need some days to put it in order. I will make comment here after finished.
I have encountered endless memory and graphic problems when porting CocosCreator. I think the right way is to port all related js code and modify many classes, which is a...
@halx99 @aismann Finally I ported [renderer of cocos-engine 3.5.0](https://github.com/cocos/cocos-engine/tree/v3.5.0/native/cocos/renderer) and make it work at [this repo](https://github.com/Xrysnow/cocos2d-x/tree/gfx). 3.5.0 seems more robust than previous version to make it possible. However, it need...
> Interessting fork: This is a renderer for [cocos2d-x](https://github.com/cocos2d/cocos2d-x) ported from [cocos-engine](https://github.com/cocos/cocos-engine). https://github.com/Xrysnow/cocos2d-x-gfx It's working right now but still need more test and feedback. I'm not sure what dose @halx99...