Andrii Doroshenko

Results 15 issues of Andrii Doroshenko

**Version:** 6.7.0+ Ability to simulate methods and yield for events during tests are quite handy. This of course leads to increased time for all tests to pass. Recently I've figured...

documentation

Currently only C++ modules generation is supported. What I also had in mind for this package is the ability to generate GDNative-related code and structures, but I'm not that skilled/experienced...

enhancement

Currently only a handful of core types are supported by the generator natively: https://github.com/Xrayez/gdmodule/blob/0f39e947ba2897d459a3743ddb7d22d44e1c4d29/gdtypes.py#L26-L34 It would be nice for the generator to optionally dump Godot core API so that more...

enhancement

**Module version:** 2.1+, Godot 3.2 and 4.0+. **Issue description:** As you may know, Godot is currently undergoing [major rewrite for 4.0](https://godotengine.org/article/headsup-vulkan-merged-master-branch-unstable). Some changes has already introduced compatibility breakage which need...

discussion

**Module version:** 2.1 **Issue description:** It would be nice to quickly experiment with various noise parameters through so called mutation where each parameter gets slightly modified to produce similar yet...

feature proposal
usability
topic:editor

**Module version:** 2.0-alpha **Issue description:** Currently it might take too long for the noise preview to get generated with lots of visual noise nodes, especially with mapping modes set to...

enhancement
usability
topic:editor

I maintain a list of C++ modules for Godot at https://github.com/goostengine/godot-modules, and provide build artifacts for users to try out various modules that way. ## Linux https://github.com/goostengine/godot-modules/runs/3050601547#step:7:1395: ``` In file...

bug

Hi, I've recently noticed your work and it looks great, if you feel like GDScript is slow for procedural stuff with `SpriteMesh` perhaps some performance critical stuff could be implemented...

When cloning or changing directories, I often forget which repository doesn't have `godot-` prefixed. Therefore, the repository's existing name `build-containers` should be renamed to `godot-build-containers`, this would be consistent with...

This list represents features [which are meaningful to implement in Goost](https://goost.readthedocs.io/en/gd3/development/general_principles.html#scope-of-features-being-developed), and is continuously updated. If you'd like to work on some of these yourself, you can open another issue...

feature :bulb:
tracker