Andrii Doroshenko
Andrii Doroshenko
**Version:** 6.7.0+ Ability to simulate methods and yield for events during tests are quite handy. This of course leads to increased time for all tests to pass. Recently I've figured...
Currently only C++ modules generation is supported. What I also had in mind for this package is the ability to generate GDNative-related code and structures, but I'm not that skilled/experienced...
Currently only a handful of core types are supported by the generator natively: https://github.com/Xrayez/gdmodule/blob/0f39e947ba2897d459a3743ddb7d22d44e1c4d29/gdtypes.py#L26-L34 It would be nice for the generator to optionally dump Godot core API so that more...
**Module version:** 2.1+, Godot 3.2 and 4.0+. **Issue description:** As you may know, Godot is currently undergoing [major rewrite for 4.0](https://godotengine.org/article/headsup-vulkan-merged-master-branch-unstable). Some changes has already introduced compatibility breakage which need...
**Module version:** 2.1 **Issue description:** It would be nice to quickly experiment with various noise parameters through so called mutation where each parameter gets slightly modified to produce similar yet...
**Module version:** 2.0-alpha **Issue description:** Currently it might take too long for the noise preview to get generated with lots of visual noise nodes, especially with mapping modes set to...
I maintain a list of C++ modules for Godot at https://github.com/goostengine/godot-modules, and provide build artifacts for users to try out various modules that way. ## Linux https://github.com/goostengine/godot-modules/runs/3050601547#step:7:1395: ``` In file...
Hi, I've recently noticed your work and it looks great, if you feel like GDScript is slow for procedural stuff with `SpriteMesh` perhaps some performance critical stuff could be implemented...
When cloning or changing directories, I often forget which repository doesn't have `godot-` prefixed. Therefore, the repository's existing name `build-containers` should be renamed to `godot-build-containers`, this would be consistent with...
This list represents features [which are meaningful to implement in Goost](https://goost.readthedocs.io/en/gd3/development/general_principles.html#scope-of-features-being-developed), and is continuously updated. If you'd like to work on some of these yourself, you can open another issue...