Daniel Seiler
Daniel Seiler
I like this idea. Do you want to PR the workflow yaml from your fork to run on main?
This led me to a bug in LU-Explorer, because a `hit_action` on a `ForceMovement` is not that common and might not be implemented. That may or may not be the...
These lines specifically look a bit suspicious, especially that the hit enemy action is executed twice, but the hit faction one not at all... https://github.com/DarkflameUniverse/DarkflameServer/blob/b8c1f7629e4dc351ed24a2a8618a9c398a22d475/dGame/dBehaviors/ForceMovementBehavior.cpp#L78-L80
Because their client-side script is the skunk script, and I've seen the animations for the skunk work, I think this might be working as intended?
Might be relevant: https://stackoverflow.com/a/68773800/4087068
For that to work without interrupting the game, you need separate threads and synchronization, which would great, but would also be a major change in how the game works right...
@DarwinAnim8or can you enable this? I don't see any downsides to it
One other thing: is it necessary to disable compiling tests by default / make it optional? Can we add a comment on why do that or not?
> @EmosewaMC: To me, if I was a generic player, I dont want to spend time compiling tests that will never need to be run. My experience with MariaDB was...
Note: Those two missions mentioned are completely different kinds of "Tasks" internally, specifically - Mission Task 908 (type 15, Interact) for "Dizzy Tikis" - Mission Task 386 (type 9, UseItem)...