Xeltalliv
Xeltalliv
**To Reproduce** Steps to reproduce the behavior: 1. Place Bestiary Lectern 2. Put Bestiary in it. 3 page options appear  3. Reload chunk with Bestiary Lectern. No...
**Describe the bug** Bestiary page numbers are drawn at incorrect location (both at the same)(commonly offscreen), and that location depends on screen resolution, aspect ratio and minecraft GUI scale setting....
**Describe the bug** Bestiary lectern shows 3 page options with their names. If name doesn't fit, it gets scaled down. Scaling is done relatively to incorrect point, causing text to...
I know this is a weird idea and is unlikely to be implemented, but it is still something interesting to consider. Problem: currently extensions that patch the same parts of...
**Describe the feature you'd like to see** Similarly to [Advanced Features](https://github.com/forkphorus/forkphorus/wiki/Advanced-Features) Wiki page, another page about URL parameters. https://github.com/forkphorus/forkphorus/blob/c4597edf65c1c69fc864d3789adc14f8196ceb0a/common.js#L77-L134 https://github.com/forkphorus/forkphorus/blob/c4597edf65c1c69fc864d3789adc14f8196ceb0a/embed.js#L23-L36 https://github.com/forkphorus/forkphorus/blob/c4597edf65c1c69fc864d3789adc14f8196ceb0a/embed.html#L49-L69 https://github.com/forkphorus/forkphorus/blob/c4597edf65c1c69fc864d3789adc14f8196ceb0a/app.html#L121-L134 **Describe what problem this feature would address** Currently...
When ran in Stage: - [ ] (distance to []) causes a crash - [ ] [point towards []] causes a crash - [ ] [if on edge, bounce] causes...
The current WebSocket extension isn't very good in terms of functionality, and while [currently there is a PR for another better extension](https://github.com/TurboWarp/extensions/pull/2030), it still doesn't resolve all of the issues....
GitHub has a feature to make [issue forms](https://docs.github.com/en/communities/using-templates-to-encourage-useful-issues-and-pull-requests/syntax-for-issue-forms) instead of more basic issue templates. I think using it here may be beneficial. Instead of having 1 text field pre-filled with...
On the stage, if user presses mouse button down where there are no draggable sprites, and then starts moving the mouse while still holding the button pressed, on every mouse...