Xeltalliv
Xeltalliv
It wasn't superseded. This page ( https://extensions.turbowarp.org/Xeltalliv/simple3D ) is still the main place to see block documentation, describing all of the arguments, quirks and side effects of each block. In...
Scratch.Cast.toNumber also convertes NaN to 0. As a result, all Scratch blocks treat NaN inputs as 0 instead of letting NaN propagate like they do in JS.
All other changes look good
I made this https://github.com/Xeltalliv/extensions/blob/generic-sensors/extensions/Vadik1/generic-sensors.js over a year ago, but haven't submitted to any extension gallery
I am (slowly) making one:  It is just for drawing, so no physics or collision
> ЧЕЛ, ДАЙ МНЕ ЭТО РАСШИРЕНИЕ!/DUDE, GIVE ME THIS EXTENSION! Оно не закончено и использовать то, что есть сейчас, для чего-либо кроме "просто поексперементировать" нельзя. Я всё ещё буду менять...
Sorry, but I'm really not a fan a your new Simple3D image, and view it as a downgrade. Firstly, the new image is less clear at a glance. The old...
I don't see much of a use for it other than making projects that aren't normally opened from files break when they are opened from files (while letting author bypass...
In addition to concerns listed above, there is another one: a lot of extensions have some kind of "load the thing from URL" blocks, but your current solution only addresses...
It's a bit complicated. Simple3D itself can have meshes represented in 3 ways: triangles, triangle strips and triangle fans. Positions of each of the vertices can either be listed directly,...