Luciano Ciccariello
Luciano Ciccariello
I am marking this PR as ready to be reviewed. There are no many reasons to hold this back any longer. I highly suggest to merge this only after #457...
Correct: the script `pre-build.ps1` is the one that sets the date as build number (although the compile date is still wrong) This pull request basically aims to remove "Developed by...
Does it work with PS4 remsters?
Probably PS3 remasters uses some weird big endian stuff
A quick idea that comes in my mind is to manually check if the first integer is greater than 0x1000000 to check the endian-ness to load the right endian for...
Fixable in #132 ?
Hi @kenjiuno , I saw this pull request yesterday. Can I have a quick understanding of what this tool is supposed to do?
I am having the same problem from a different repo. This is the YAML: https://github.com/Xeeynamo/sotn-decomp/blob/weapon-split/config/splat.us.weapon.yaml When I run `make extract_weapon`, at `asm/us/weapon/data/weapon0.data.s` it is possible to find the following: ```assembly...
> mv: 'sotn.saturn.cue' and 'sotn.saturn.cue' are the same file do not worry about this one, I am changing something