Xcedf

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trafficstars

It would be nice

I can confirm this issue have the same Condemned 2 with the same id, always had this bug, but for some reason, now on current builds it flickering a lot...

Tried demo, no difference with https://github.com/RPCS3/rpcs3/pull/10823, but the issue itself perhaps was already fixed ![image](https://user-images.githubusercontent.com/7060586/132142064-d48312f4-3e27-446a-b605-7eec76aa3e15.png) ![image](https://user-images.githubusercontent.com/7060586/132142099-f55acb8d-3e84-462a-8532-e84a2a66cba9.png) the game itself is pretty dark, see here https://www.youtube.com/watch?v=aSR5XCKrAas&t=256s The only issue I noticed...

This one still an issue, but in game's dev menu you can controll it by switching "Reload Depth Cull Buffer" ![30](https://user-images.githubusercontent.com/7060586/192419711-3463e6d5-5254-4826-99bd-f8e248adbd6b.jpg) ![31](https://user-images.githubusercontent.com/7060586/192419741-d84328f0-1579-4a9c-855b-1e7af14cc08b.jpg)

Metal Gear Solid Ground Zeroes NPEB01889 on PPU LLVM F {PPU[0x1000001] Thread (JobExecutor) [0x00788dcc]} MEM: Access violation writing location 0x50

Yes still an Issue ![image](https://user-images.githubusercontent.com/7060586/133444918-99e84042-8b44-433a-9a20-5238b49b1ed8.png)