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Uncharted Drake's Fortune Offscreen Vertex bug

Open JimScript opened this issue 3 years ago • 10 comments
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I don't know if this is too small of an issue or related to #10955, but when the game tries to render a triangle with a vertex offscreen there is some grey z-fighing effect happening.

Video (look at the floor and the foreground):

https://user-images.githubusercontent.com/66685584/146269847-a91b8dba-1cc3-4566-a05a-a92ad14ad56e.mp4

RSX Capture (sorry for the multiple archive files, it got bigger than I expected): BCUS98103_20211215110857_capture.7z.001.zip BCUS98103_20211215110857_capture.7z.002.zip BCUS98103_20211215110857_capture.7z.003.zip BCUS98103_20211215110857_capture.7z.004.zip

System:

  • SYS: RPCS3 v0.0.19-13104-43b7d1fe Alpha | HEAD
  • SYS: AMD Ryzen 5 3600 6-Core Processor | 12 Threads | 15.95 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3
  • SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 19043, Service Pack: none, Compatibility mode: 0
  • RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2070 SUPER' running on driver 471.68.0.0
  • SYS: Firmware version: 4.85

JimScript avatar Dec 15 '21 22:12 JimScript

upload the rpcs3.log file as well please

Megamouse avatar Dec 15 '21 22:12 Megamouse

Alright, This is another instance, but it has the the same emulator version doing the same thing. RPCS3 Log: RPCS3.log

JimScript avatar Dec 15 '21 22:12 JimScript

Its a known issue with attribute precision. I'm working on it together with the other depth problems

kd-11 avatar Dec 16 '21 07:12 kd-11

@kd-11 any update ? :)

LifeIsStrange avatar Apr 22 '22 17:04 LifeIsStrange

This has been improved quite a bit, but you can still trigger it if you know where to look. Some changes were already made to deal with attribute precision as well as Z-buffer clamping. I guess I also need to look at polygon offset scaling at some point.

kd-11 avatar Sep 26 '22 23:09 kd-11

This one still an issue, but in game's dev menu you can controll it by switching "Reload Depth Cull Buffer" 30 31

Xcedf avatar Sep 27 '22 02:09 Xcedf

Oh, nice. That should help in debugging further.

kd-11 avatar Sep 27 '22 11:09 kd-11

I don't know if it's the same issue as I have in my post above.

Flori98 avatar Apr 10 '24 20:04 Flori98

If the "WCB Performance & Z-fighting fix" patch fixes the issue then it's the same, so try that out.

JimScript avatar Apr 11 '24 16:04 JimScript

If the "WCB Performance & Z-fighting fix" patch fixes the issue then it's the same, so try that out.

That was the same issue. Thanks for that tip.

Flori98 avatar Apr 11 '24 17:04 Flori98