Andreas Reich
Andreas Reich
Created a separate issue for the frustum lines flickering. Again thanks for putting in the extra effort to add a video snippet! 🤯 Yeah let's keep this ticket open to...
The exact width & height thing is quite interesting: Personall,y I thought so far only that this is an issue for our 2D views, but you're right we also need...
@SummerIcequeen setting the pose of a camera via `Transform3D` from code is supported and also what a lot of the examples do, that's the idea of how to do it...
Request for tracking objects/cameras in blueprint is covered by #4812 .. which should be fixed in #11554
> If someone could provide me with some pointers on how to implement this feature, I am more than happy to work on a pull request. I think this boils...
> Is there a way to pass down a shared state through all the components to all the views? no, not yet. One part of our vision in this area...
it could be that we _also_ need to use something like this to avoid frame delays, but generally I don't think that's a good direction to take as that would...
yeah I guess something like that could work out for starters :) as implied I _really_ don't want to special case this too much, but if we don't want to...
Another thing I didn't think of before is that you'll need some "new special place" to store and write that map though. Right now the structure of the blueprint store...
> Would you mind taking a link on the current changes and tell me what you think? Hum, well yeah sure it's a hack as you say 😉. ~From what...